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Catalyst: Yaya Rig

Catalyst is a prototype where the player, as Yaya (the 'God of Hunt'), leads followers on a grand treasure hunt and defeats foes in order to gain their powers and solve puzzles along the way. It was developed in 4 months with a small team where I modelled characters and rigged + keyframed the player character, Yaya (the green deer / ram). The art style was heavily influenced by Breath of the Wild to try to create a relaxing, natural atmosphere. We also maintained a GDD for this project.

Splash / promo image of Catalyst, feat. the God of Hunt 'Yaya' (the player character) and tiny followers.

Splash / promo image of Catalyst, feat. the God of Hunt 'Yaya' (the player character) and tiny followers.

Run cycles of Yaya as both a deer and a ram. The signature leafy-fur is retained in all forms for readability.

Run cycles of Yaya as both a deer and a ram. The signature leafy-fur is retained in all forms for readability.

A few bind poses of Yaya's rig doing different actions (get hit, charge, charm, idle, death, jump).

A few bind poses of Yaya's rig doing different actions (get hit, charge, charm, idle, death, jump).

Yaya's deer rig. It's very simple as the game didn't require that much animation, instead using blending between single keyframes (excl. the walk cycles).

Yaya's deer rig. It's very simple as the game didn't require that much animation, instead using blending between single keyframes (excl. the walk cycles).

Yaya's deer rig with placeholder texture (leaves) exposed.

Yaya's deer rig with placeholder texture (leaves) exposed.