Catalyst is a prototype where the player, as Yaya (the 'God of Hunt'), leads followers on a grand treasure hunt and defeats foes in order to gain their powers and solve puzzles along the way. It was developed in 4 months with a small team where I modelled characters and rigged + keyframed the player character, Yaya (the green deer / ram). The art style was heavily influenced by Breath of the Wild to try to create a relaxing, natural atmosphere. We also maintained a GDD for this project.