Spirits takes place in an parallel world in the 80's where most people have psychic powers. The player character, Isaac, enters a quarantined mall in order to subdue a friend suffering from the deadly illness called 'psychorabies' before the police have a chance to intervene. This was the capstone project of my final year in college where apart from game design I made concept + character art, some branding for the team, and textured throwable assets.
Spirits gameplay (made in Unity).
Textured throwable assets (models by Matthew Murchison). The intent was to capture the 80's feel through colour and material of these objects, though they have a toon shader in-game.